Johari Window


KnowMe™ is based on the Disclosure/Feedback model of awareness known as the Johari Window, named after Joseph Luft and Harry Ingham. It was first used in an information session at the Western Training Laboratory in Group Development in 1955.

Unknown to others Unknown to self
Known to self
Known to others

The four panes of the window represent the following:

    Open: The open area is that part of our conscious self - our attitudes, behavior, motivation, values, way of life - of which we are aware and which is known to others. We move within this area with freedom. We are "open books".

  • Hidden: Our hidden area cannot be known to others unless we disclose it. There is that which we freely keep within ourselves, and that which we retain out of fear. The degree to which we share ourselves with others (disclosure) is the degree to which we can be known.
  • Blind: There are things about ourselves which we do not know, but that others can see more clearly; or things we imagine to be true of ourselves for a variety of reasons but that others do not see at all.  When others say what they see (feedback), in a supportive, responsible way, and we are able to hear it; in that way we are able to test the reality of who we are and are able to grow.
  • Unknown:  We are more rich and complex than that which we and others know, but from time to time something happens - is felt, read, heard, dreamed - something from our unconscious is revealed.  Then we "know" what we have never "known" before.

It is through disclosure and feedback that our open pane is expanded and that we gain access to the potential within us represented by the unknown pane.  KnowMe™ provides players with an opportunity to disclose their personal beliefs, values and attitudes and to receive feedback about how others see them.


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